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Level Editor Help Static, non-colliding and de-activeable entity?
Shadowfied Offline
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Posts: 261
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Joined: Jul 2010
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#7
RE: Static, non-colliding and de-activeable entity?

(02-09-2012, 01:23 PM)Obliviator27 Wrote: Static the door as well, then unstatic when the player grabs the note.
Very good idea. Will try it later.


Current - Castle Darkuan
Other - F*cked Map
02-09-2012, 01:25 PM
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RE: Static, non-colliding and de-activeable entity? - by Shadowfied - 02-09-2012, 01:25 PM



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