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How to Implement Custom Voices?
Strembitsky Offline
Senior Member

Posts: 254
Threads: 37
Joined: Feb 2012
Reputation: 3
#5
RE: How to Implement Custom Voices?

Okay, now, I was told you could use this:
AddEffectVoice(string& asVoiceFile, string& asEffectFile, string& asTextCat, string& asTextEntry, bool abUsePosition, string& asPosEntity, float afMinDistance, float afMaxDistance);
in order to play voices, and have subtitles. The information on the wiki isn't specific enough. Assistance?

The Nightmares v1.0 - Dreadful Fires WIP
02-10-2012, 04:05 AM
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Messages In This Thread
How to Implement Custom Voices? - by Strembitsky - 02-10-2012, 03:20 AM
RE: How to Implement Custom Voices? - by Strembitsky - 02-10-2012, 04:05 AM



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