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Model Editor Help  - Required Naming Convention for Scenes With Skeletal Animation?
TheGreatCthulhu Offline
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#2
RE: - Required Naming Convention for Scenes With Skeletal Animation?

OK, apparently, the 3ds Max FBX COLLADA export plugin doesn't really work well... The model editor is able to import the model, since it ignores animations (but crashes when it tries to load an animation), which hides the problem.
I tried to open the exported dae file in another app, and it crashed - which means that the export doesn't work quite right.
I tried OpenCollada, but during the Z-up to Y-up transformation, the model points one way, and the bones point the other...

Has anyone been able to successfully export skeletal animation from Max?
Anyone knows of some plugin that works correctly? Or maybe that can convert from some of the other formats Max can export to, like *.obj?

Also, the original question still remains.
(This post was last modified: 02-11-2012, 07:40 PM by TheGreatCthulhu.)
02-11-2012, 07:39 PM
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RE: - Required Naming Convention for Scenes With Skeletal Animation? - by TheGreatCthulhu - 02-11-2012, 07:39 PM



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