(02-12-2012, 05:36 PM)Arvuti Wrote: This, 4096 is just unneeded for a game. 2048x2048 is really the highest that a world texture should go to. And still, even if you're texture is 4096x4096 it's still going to look like crap without normal, specular, parallax maps etc.
You think I don't make normal and specular maps?
Lol, you really should take a glance how these textures look ingame.
And it doesn't slow down performance to an unplayable level. Actual graphics cards are able to handle that.
Also there would be used mip-maps for scaling a smaller texture in distance.
See also this here, this is my announced mod:
http://www.neoseeker.com/news/15503-penu...n-the-way/
Battlefield 3 never has detailed textures than this one:
http://i.neoseeker.com/n/3/penumbra_ep1_googolplex.jpg