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Forcing view of the player to look at a door when it slams shut
Darkaroth Offline
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Posts: 11
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Joined: Feb 2012
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#2
RE: Forcing view of the player to look at a door when it slams shut

use StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback);

go to [url]http://wiki.frictionalgames.com/hpl2/amn...s#general2[/url] and search for the command it should say what to fill in where.
then put it below void func_slam. next to setswingdoorclosed ect.
(This post was last modified: 02-12-2012, 07:26 PM by Darkaroth.)
02-12-2012, 07:24 PM
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RE: Forcing view of the player to look at a door when it slams shut - by Darkaroth - 02-12-2012, 07:24 PM



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