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Texture, Model & Animation Help About custom textures...
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#2
RE: About custom textures...

DevIL supports many image formats. For performance reasons, DDS is preferred due to its mipmap support. Download and install the GIMP and download and install the GIMP DDS plug-in. Then when saving your work, save with the DDS file type. Then a little dialog will pop up, pick DXT1 for compression, and make sure mipmaps is checked. Then if you want the game to use it, you make a material file for the texture.

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02-13-2012, 08:53 PM
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Messages In This Thread
About custom textures... - by SonOfLiberty796 - 02-13-2012, 09:37 AM
RE: About custom textures... - by Your Computer - 02-13-2012, 08:53 PM



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