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Yet another script question
ammislol Offline
Junior Member

Posts: 24
Threads: 6
Joined: Feb 2012
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#3
RE: Yet another script question

(02-18-2012, 10:39 PM)Obliviator27 Wrote: In your EntityInteractCallback, have SetEntityActive, then AddEnemyPatrolNode to the pathnode at the end of the path. He'll automatically follow pathnodes to get there. The monster will auto-disable when it gets a certain distance from the player. Worst case scenario, force a deactivate with a AddEntityCollideCallback and SetEntityActive.
So I dont have to do anything with the deactivate? It will auto-disable if the player runs away ?
02-18-2012, 10:44 PM
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Messages In This Thread
Yet another script question - by ammislol - 02-18-2012, 10:29 PM
RE: Yet another script question - by Obliviator27 - 02-18-2012, 10:39 PM
RE: Yet another script question - by ammislol - 02-18-2012, 10:44 PM
RE: Yet another script question - by Obliviator27 - 02-18-2012, 10:46 PM
RE: Yet another script question - by ammislol - 02-18-2012, 11:12 PM



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