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Script Help Somekind of CheckPoints needed
Obliviator27 Offline
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#5
RE: Somekind of CheckPoints needed

(02-18-2012, 06:04 PM)Ermu Wrote: EDIT: A bit offtopic question, but how do block ie. unlitted candle from being litted by the player?
You can either
A) Edit it in the model editor so it's just a staticprop
or
B) Clever use of script areas. I/e, putting a box around the entity which, when interacted with displays a message of "This candle cannot be lit." I'd have to look into it to be completely sure that it would work, but it should work just fine for you.



02-18-2012, 10:49 PM
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Messages In This Thread
Somekind of CheckPoints needed - by Ermu - 02-18-2012, 05:20 PM
RE: Somekind of CheckPoints needed - by Ermu - 02-18-2012, 06:04 PM
RE: Somekind of CheckPoints needed - by Obliviator27 - 02-18-2012, 10:49 PM
RE: Somekind of CheckPoints needed - by Ermu - 02-18-2012, 10:57 PM



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