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Texture, Model & Animation Help Scaling a rigged model
Acies Offline
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Posts: 1,643
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#1
Scaling a rigged model

Hi!

I need to scale a rigged model. I've tried grouping the root bone, parenting the skeleton to another object and unbinding + grouping + scaling + removing history + re-binding. All results in CRASHES (hmph).

Does anyone have a clue to what I could try?

Simply scaling the skeleton doesn't work, as it does not scale uniformly with the mesh.

I'm tired.

[Image: mZiYnxe.png]


02-19-2012, 05:24 AM
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Messages In This Thread
Scaling a rigged model - by Acies - 02-19-2012, 05:24 AM
RE: Scaling a rigged model - by palistov - 02-19-2012, 06:25 AM



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