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First time doing a map, need basic help!
JenniferOrange Offline
Senior Member

Posts: 424
Threads: 43
Joined: Jun 2011
Reputation: 33
#7
RE: First time doing a map, need basic help!

You doubled void OnStart(), void OnEnter(), and void OnLeave(). They're only put once.

////////////////////////////
// Run first time starting map
void OnStart()
{
//Add the Lantern and 10 Tinderboxes when in Debug mode, always good to have light!
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");

for(int i=0;i<10;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
}
AddUseItemCallback("", "crowbar_1", "door1", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "Crowbar_Area", "CollideAreaBreakDoor", true, 1);
}
}


void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}


void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}


void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("door1", false, true);
AddPropImpulse("door1", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("door1", true);
SetSwingDoorClosed("door1", false, false);
SetMoveObjectState("door1", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakOff", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakOff", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}


void OnEnter()
{
}


void OnLeave()
{
}

I honestly don't know if I put that all back together right since I never use debug mode but it's worth a try.

Ba-da bing, ba-da boom.
02-20-2012, 04:38 AM
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RE: First time doing a map, need basic help! - by JenniferOrange - 02-20-2012, 04:38 AM



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