BadCoverMan
Junior Member
Posts: 27
Threads: 7
Joined: Feb 2012
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0
Unexpected Token "{"
I've looked up and down this thing a lot, but I can't find the problem. I'm new to scripting.
Any help would be much appreciated!
Spoiler below!
Void Intro(string &in asTimer)
{
if(asTimer == "FadeIn_1")
{
FadeIn(3);
}
if(asTimer == "Music_1")
{
PlayMusic("09_amb_safe.ogg", true, 1.00, 1, 5, true);
}
if(asTimer == "Stop_1")
{
StopMusic(2, 5);
}
}
void OnStart()
{
FadeOut(0);
AddTimer("FadeIn_1", 1, "Intro");
AddTimer("Music_1", 4, "Intro");
AddTimer("Stop_1", 64, "Intro");
}
{
AddEntityCollideCallback("Player", "StudyArea", "CollideStudy", true, 1);
}
void CollideStudy(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("LockedDoor_1", true, true);
PlaySoundAtEntity("DoorClose_1", "10_close_door.snt", "StudyArea", 2, false);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "LockedDoorKey_1", "LockedDoor_1", "UsedLockedDoorKey_1", true);
}
void UsedLockedDoorKey_1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("LockedDoor_1", false, true);
PlaySoundAtEntity("", "unlock_door", "LockedDoor_1", 0, false);
RemoveItem("LockedDoorKey_1");
}
02-20-2012, 09:54 PM