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Waterlurker problems.
ammislol Offline
Junior Member

Posts: 24
Threads: 6
Joined: Feb 2012
Reputation: 0
#3
RE: Waterlurker problems.

(02-21-2012, 04:54 PM)flamez3 Wrote: You can just make him active when you enter the certain area. Make a ScriptArea around the whole place and in the use this: (replace names to what your names are)

void OnStart()
{
AddEntityCollideCallback("Player", "script", "monsteractive", false, 0);
}

void monsteractive(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("monster", true);

}
Oh! Okay, awesome! Thank you Smile
02-21-2012, 05:03 PM
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Messages In This Thread
Waterlurker problems. - by ammislol - 02-21-2012, 04:42 PM
RE: Waterlurker problems. - by flamez3 - 02-21-2012, 04:54 PM
RE: Waterlurker problems. - by ammislol - 02-21-2012, 05:03 PM



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