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Increasing sound volume
BadCoverMan Offline
Junior Member

Posts: 27
Threads: 7
Joined: Feb 2012
Reputation: 0
#5
RE: Increasing sound volume

(02-23-2012, 01:00 AM)flamez3 Wrote:
(02-23-2012, 12:06 AM)BadCoverMan Wrote:
(02-22-2012, 10:11 PM)SilentStriker Wrote: Have tried to play it on the player? Smile
I just did, it didn't seem to help. It played and everything, but I've played other custom stories where something scary happens and the sound is right in my ears. At the moment it seems to be distant.
Can you post the script that you are using?
Absolutely, here it is.

Spoiler below!

{
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");
SetPlayerLampOil(100.0f);
}
AddEntityCollideCallback("Player", "StudyArea", "CollideStudy", true, 1);
AddEntityCollideCallback("Player", "FlyingJesus", "HolyJesus", true, 1);
AddEntityCollideCallback("Jesus_1", "FlyingJesus", "Sound", true, 1);
AddEntityCollideCallback("Player", "Push", "PushScare", true, 1);
AddEntityCollideCallback("Player", "DoorSlam", "SlamDoor", true, 1);
FadeOut(0);
AddTimer("FadeIn_1", 1, "Intro");
AddTimer("Music_1", 4, "Intro");
AddTimer("Stop_1", 64, "Intro");
}

void CollideStudy(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("LockedDoor_1", true, true);
PlaySoundAtEntity("", "scare_slam_door.snt", "StudyArea", 0, false);
}

void HolyJesus(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Jesus_1", true);
AddPropForce("Jesus_1", -40000, 0, 0, "World");
}

void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "FlyingJesus", 0, false);
}


02-23-2012, 04:21 AM
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Messages In This Thread
Increasing sound volume - by BadCoverMan - 02-22-2012, 09:06 PM
RE: Increasing sound volume - by SilentStriker - 02-22-2012, 10:11 PM
RE: Increasing sound volume - by BadCoverMan - 02-23-2012, 12:06 AM
RE: Increasing sound volume - by flamez3 - 02-23-2012, 01:00 AM
RE: Increasing sound volume - by BadCoverMan - 02-23-2012, 04:21 AM
RE: Increasing sound volume - by flamez3 - 02-23-2012, 06:00 AM



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