flamez3
Posting Freak
Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation:
57
RE: Increasing sound volume
(02-23-2012, 04:21 AM) BadCoverMan Wrote: (02-23-2012, 01:00 AM) flamez3 Wrote: (02-23-2012, 12:06 AM) BadCoverMan Wrote: (02-22-2012, 10:11 PM) SilentStriker Wrote: Have tried to play it on the player? I just did, it didn't seem to help. It played and everything, but I've played other custom stories where something scary happens and the sound is right in my ears. At the moment it seems to be distant. Can you post the script that you are using? Absolutely, here it is.
Spoiler below!
{
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");
SetPlayerLampOil(100.0f);
}
AddEntityCollideCallback("Player", "StudyArea", "CollideStudy", true, 1);
AddEntityCollideCallback("Player", "FlyingJesus", "HolyJesus", true, 1);
AddEntityCollideCallback("Jesus_1", "FlyingJesus", "Sound", true, 1);
AddEntityCollideCallback("Player", "Push", "PushScare", true, 1);
AddEntityCollideCallback("Player", "DoorSlam", "SlamDoor", true, 1);
FadeOut(0);
AddTimer("FadeIn_1", 1, "Intro");
AddTimer("Music_1", 4, "Intro");
AddTimer("Stop_1", 64, "Intro");
}
void CollideStudy(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("LockedDoor_1", true, true);
PlaySoundAtEntity("", "scare_slam_door.snt", "StudyArea", 0, false);
}
void HolyJesus(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Jesus_1", true);
AddPropForce("Jesus_1", -40000, 0, 0, "World");
}
void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "FlyingJesus", 0, false);
}
In play sound atentity, your making the sound follow the prop. Instead of the Flying corpse, add "Player"