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Weapons
Obliviator27 Offline
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Posts: 792
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Joined: Jul 2011
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#11
RE: Weapons

(02-25-2012, 08:46 AM)DeXiaZ Wrote: Yeah. Is it possible to make somehow, instead of the smoke ragdoll? (Hit monster -> the monster disappears -> a falling regdoll)
In order to pull that off, you'd have to constantly track where the monster is on the map, incorporating many many script areas.

02-25-2012, 03:49 PM
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Messages In This Thread
Weapons - by DeXiaZ - 02-24-2012, 11:07 AM
RE: Weapons - by Datguy5 - 02-24-2012, 11:23 AM
RE: Weapons - by DeXiaZ - 02-24-2012, 03:15 PM
RE: Weapons - by nemesis567 - 02-24-2012, 03:22 PM
RE: Weapons - by DeXiaZ - 02-24-2012, 03:50 PM
RE: Weapons - by SilentStriker - 02-24-2012, 04:16 PM
RE: Weapons - by DeXiaZ - 02-24-2012, 05:12 PM
RE: Weapons - by Obliviator27 - 02-24-2012, 05:48 PM
RE: Weapons - by DeXiaZ - 02-25-2012, 08:46 AM
RE: Weapons - by Kman - 02-25-2012, 11:15 AM
RE: Weapons - by Obliviator27 - 02-25-2012, 03:49 PM



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