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Turning on lights when entering a scriptarea
LulleBulle Offline
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Posts: 101
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Joined: Feb 2012
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#6
RE: Turning on lights when entering a scriptarea

(02-25-2012, 03:10 PM)SilentStriker Wrote: To make all the lamps lit at the same time you use

for(int x=1; x <= 3; x++) SetLampLit("torch_"+x, true, true);

change the 3 to the amount of torches you have


Yea but where do i put the script area?
02-25-2012, 04:45 PM
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RE: Turning on lights when entering a scriptarea - by LulleBulle - 02-25-2012, 04:45 PM



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