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Three Questions
Datguy5 Offline
Senior Member

Posts: 629
Threads: 25
Joined: Dec 2011
Reputation: 12
#3
RE: Three Questions

(02-25-2012, 08:03 PM)Shives Wrote: I don't really know how to make the screen blurry but I know another thing which looks good
{
    SetPlayerActive(false);
    FadeIn(3.0f);
    MovePlayerHeadPos(0, -1.0f, 0, 13, 11);
    SetPlayerCrouching(true);
    FadeRadialBlurTo(2.0f, 1);
        AddTimer("", 8, "Player");
        StartPlayerLookAt("name of area the player should look at", 2, 4, "StopPlayerLookAt");
        PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
}
void Player(string &in asTimer)
{
  PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);
  SetPlayerActive(true);
  MovePlayerHeadPos(0, 0, 0, 10, 20);
  SetPlayerCrouching(false);
  FadeRadialBlurTo(0, 3);
}

Second question: I don't know

Third question:
I would create an area which the player should look at

    HPS FILE    
                 StartPlayerLookAt("name of area the player should look at", 2, 4, "StopPlayerLookAt");
                 SetMessage("ShowMessage", "Name of Message", 5);
lang file
  <CATEGORY Name="ShowMessage">
    <Entry Name="Name of the Message">Enter you Text here</Entry>
</CATEGORY>
Ok should be easy because my hps file or lang file doesnt have anything in them yet so i can just copy paste.The second one is still a mystery Big Grin
EDIT:Thats not exactly what i meant.The intro is good but i meant that when the intro is over and the player can walk,he starts looking at entity and a text appears + my text doesnt seem to work : (

<CATEGORY Name="ShowMessage">
<Entry Name="Name of the Message">Ugh what happened..I should pick that torch and try to find my way out of here.</Entry>
</CATEGORY>

</LANGUAGE>
Aand my hps
////////////////////////////
// Run when the map starts
void OnStart()
{
SetPlayerActive(false);
FadeIn(3.0f);
MovePlayerHeadPos(0, -1.0f, 0, 13, 11);
SetPlayerCrouching(true);
FadeRadialBlurTo(2.0f, 1);
AddTimer("", 8, "Player");
StartPlayerLookAt("Look", 2, 4, "StopPlayerLookAt");
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
}
void Player(string &in asTimer)
{
PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);
SetPlayerActive(true);
MovePlayerHeadPos(0, 0, 0, 10, 20);
SetPlayerCrouching(false);
FadeRadialBlurTo(0, 3);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}


(This post was last modified: 02-25-2012, 08:18 PM by Datguy5.)
02-25-2012, 08:09 PM
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Messages In This Thread
Three Questions - by Datguy5 - 02-25-2012, 07:28 PM
RE: Three Questions - by Shives - 02-25-2012, 08:03 PM
RE: Three Questions - by Datguy5 - 02-25-2012, 08:09 PM
RE: Three Questions - by Shives - 02-25-2012, 08:48 PM
RE: Three Questions - by Unearthlybrutal - 02-25-2012, 08:50 PM
RE: Three Questions - by Datguy5 - 02-25-2012, 09:19 PM
RE: Three Questions - by Shives - 02-25-2012, 09:53 PM
RE: Three Questions - by Datguy5 - 02-25-2012, 10:08 PM
RE: Three Questions - by Shives - 02-25-2012, 10:29 PM
RE: Three Questions - by Datguy5 - 02-25-2012, 10:35 PM
RE: Three Questions - by Shives - 02-26-2012, 10:29 AM
RE: Three Questions - by Datguy5 - 02-26-2012, 12:19 PM
RE: Three Questions - by Shives - 02-26-2012, 01:40 PM



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