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Custom Entities: Wrong Grunts
PythonBlue Offline
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Posts: 124
Threads: 13
Joined: Feb 2012
Reputation: 8
#3
RE: Custom Entities: Wrong Grunts

I certainly wish you luck with animating the Halo Grunts. I did attempt to export them with their extracted skeletons as well, going even as far as a student license of Maya (what Frictional Games apparently used for their animations) over Blender, only to see that merely including the skeleton would cause the model editors and viewers to crash. :/

02-28-2012, 06:35 PM
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Messages In This Thread
Custom Entities: Wrong Grunts - by PythonBlue - 02-28-2012, 06:01 PM
RE: Custom Entities: Wrong Grunts - by PythonBlue - 02-28-2012, 06:35 PM
RE: Custom Entities: Wrong Grunts - by PythonBlue - 02-28-2012, 06:38 PM



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