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Checkpoints
Datguy5 Offline
Senior Member

Posts: 629
Threads: 25
Joined: Dec 2011
Reputation: 12
#6
RE: Checkpoints and ambient sounds

(03-05-2012, 02:55 PM)trollox Wrote: ambinet sonds? as for example that a sound plays as the player his the area ? if so i know , but i'm unsure of your question. As for the jail part you could set the playing inactive and make him slowly look at a targate. As your intro and for the checkpoints i don't know :C i wish i did. But i you need help with the music script / how to do it i know exacly how.

Trollox.
Thanks but i solved the ambient sound thingy.And now mostly the problem is the checkpoints :/

03-05-2012, 03:05 PM
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Messages In This Thread
Checkpoints - by Datguy5 - 03-04-2012, 05:11 PM
RE: Checkpoints and ambient sounds - by Datguy5 - 03-04-2012, 05:52 PM
RE: Checkpoints and ambient sounds - by Datguy5 - 03-05-2012, 02:44 PM
RE: Checkpoints and ambient sounds - by trollox - 03-05-2012, 02:55 PM
RE: Checkpoints and ambient sounds - by Datguy5 - 03-05-2012, 03:05 PM
RE: Checkpoints and ambient sounds - by trollox - 03-05-2012, 03:31 PM
RE: Checkpoints and ambient sounds - by Datguy5 - 03-05-2012, 03:40 PM
RE: Checkpoints - by Your Computer - 03-05-2012, 06:06 PM
RE: Checkpoints - by Datguy5 - 03-05-2012, 06:10 PM
RE: Checkpoints - by Your Computer - 03-05-2012, 06:17 PM
RE: Checkpoints - by Datguy5 - 03-05-2012, 06:24 PM
RE: Checkpoints - by Stepper321 - 03-05-2012, 06:34 PM
RE: Checkpoints - by Datguy5 - 03-05-2012, 06:38 PM



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