palistov
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RE: Changing item interaction?
Not sure if you got everything you needed to know from flamez.
You'll need 3 separate entities of the rock.
1. The inventory item (entity sub-type: Item > Puzzle)
2. The rock sitting in the stand (entity sub-type: Object > Static)
3. The rock you can throw (entity sub-type: Object > Grab)
Make those in the ModelEditor. Note that the inventory item MUST have an image file or you will be unable to pick it up. When you use the rock item (#1) on the stand, set entity #2 active. When you use your other item on this rock #2, set rock #2 inactive, and set #3 active. Then the player can toss it around.
Noticed you're quite new to the forums, so I'll go into a little more detail. When you're creating these entities, go to Settings > User-Defined Variables. There you can set the entity's type and sub-type. Most entity types (the ones I listed above definitely do) require a body. Use the shape tool (press 5), then select your shape and create a body. You'll want #2 and #3 placed in the level editor, and set in-active. Then you set them active via the script when the player performs the appropriate actions.
(This post was last modified: 03-09-2012, 09:42 AM by palistov.)
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03-09-2012, 09:39 AM |
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