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Scare Event Help
Stepper321 Offline
Senior Member

Posts: 263
Threads: 26
Joined: Nov 2011
Reputation: 8
#3
RE: Scare Event Help

Quote:void DoorScratch1(string &in Entity) // I assume you have on Pickup Callback on the Lantans properties.
{
PlaySoundAtEntity("", "scare_scratch_intense", "private_room", 0, false);
StartPlayerLookAt("private_room", 20, 20, ""); //Adjust your own speed, -1 or 0 is not possible
PlaySoundAtEntity("", "react_breath", "Player", 0, false);
AddTimer("", 2, "DoorScratch2");
}

void DoorStratch2(string &in asTimer)
{
StopPlayerLookAt();
}

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(This post was last modified: 03-09-2012, 04:04 PM by Stepper321.)
03-09-2012, 04:02 PM
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Messages In This Thread
Scare Event Help - by ArcherKiller - 03-09-2012, 09:31 AM
RE: Scare Event Help - by Shives - 03-09-2012, 03:57 PM
RE: Scare Event Help - by Stepper321 - 03-09-2012, 04:02 PM
RE: Scare Event Help - by ArcherKiller - 03-09-2012, 05:28 PM
RE: Scare Event Help - by Datguy5 - 03-09-2012, 10:40 PM
RE: Scare Event Help - by ArcherKiller - 03-09-2012, 11:49 PM
RE: Scare Event Help - by Datguy5 - 03-10-2012, 10:08 AM
RE: Scare Event Help - by Asphex - 03-10-2012, 01:56 PM
RE: Scare Event Help - by ArcherKiller - 03-10-2012, 03:35 PM
RE: Scare Event Help - by Nevicar - 03-10-2012, 04:47 PM
RE: Scare Event Help - by JMFStorm - 03-10-2012, 05:09 PM
RE: Scare Event Help - by Stepper321 - 03-10-2012, 05:12 PM
RE: Scare Event Help - by ArcherKiller - 03-10-2012, 07:37 PM
RE: Scare Event Help - by ArcherKiller - 03-11-2012, 08:31 AM



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