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Can you re-enable areas once used?
Nevicar Offline
Junior Member

Posts: 37
Threads: 4
Joined: Mar 2012
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#14
RE: Can you re-enable areas once used?

Quote:Okay, the best way i'm going to understand this is if i ignore the existence of the current areas.

So let me get this straight. If the player walks into the room, the door closes behind them. If he exits having picked up nothing, then nothing happens.

Yes

Quote:If, however, he picks up the key, the door opens slightly if not already open (or possibly open even more than what it already is). Having the key in his inventory, if they attempt to walk out of the room, the door closes on them.


You only want this to repeat if the player hasn't obtained the key in the room.

Is this correct? If so, this all may require no more than 2 areas.

Yes, I want this starting at when the first door closes when he first enters the room to repeat if he does not have the key

(This post was last modified: 03-10-2012, 04:18 AM by Nevicar.)
03-10-2012, 04:17 AM
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Messages In This Thread
Can you re-enable areas once used? - by Nevicar - 03-09-2012, 08:01 AM
RE: Can you re-enable areas once used? - by Nevicar - 03-10-2012, 04:17 AM



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