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Level Editor Help How to make an intro to a custom story?
Damascus Offline
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Posts: 646
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Joined: Mar 2012
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#3
RE: How to make an intro to a custom story?

More specifically, what the Amnesia intro does is use Timers to run a bunch of scripts in sequence.

First it disables inventories, running, crouching, blurs your vision and slows you down.

Then it fades the screen in and out while teleporting the player to different Start Areas. Also, mixed with it is playing sounds and shifting the player's position (via MoveHeadPos and FadeRollTo, if I remember right.) Check out rainy_hall.hps in the maps folder for all the scripts they use and play around with them.

03-11-2012, 12:52 AM
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RE: How to make an intro to a custom story? - by Damascus - 03-11-2012, 12:52 AM



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