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OnPlayerSpotted???
Apjjm Offline
Is easy to say

Posts: 496
Threads: 18
Joined: Apr 2011
Reputation: 52
#3
RE: OnPlayerSpotted???

If you want to test if the enemy has de-spawned you might be able to do that with a large script area covering your map and a timer which performs a collision test between the enemy and the script area. Testing if the player is seen by the monster isn't going to be possible in the general case, but there may be a hack/solution for your specific scenario if you could elaborate.
(This post was last modified: 03-12-2012, 08:41 PM by Apjjm.)
03-12-2012, 08:40 PM
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Messages In This Thread
OnPlayerSpotted??? - by FlawlessHappiness - 03-12-2012, 08:25 PM
RE: OnPlayerSpotted??? - by Your Computer - 03-12-2012, 08:32 PM
RE: OnPlayerSpotted??? - by Apjjm - 03-12-2012, 08:40 PM
RE: OnPlayerSpotted??? - by FlawlessHappiness - 03-12-2012, 09:47 PM
RE: OnPlayerSpotted??? - by SilentStriker - 03-12-2012, 10:18 PM
RE: OnPlayerSpotted??? - by Your Computer - 03-12-2012, 10:26 PM
RE: OnPlayerSpotted??? - by FlawlessHappiness - 03-12-2012, 10:40 PM



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