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Request Traditional Chinese Chracters in HPL2
Kreekakon Offline
Pick a god and pray!

Posts: 3,063
Threads: 70
Joined: Mar 2012
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#10
RE: Traditional Chinese Chracters in HPL2

(03-14-2012, 12:35 PM)Your Computer Wrote: Check the hpl.log of your full conversion to see if any insight on the issue is provided.
Checked it, and found this, which is likely where it all went wrong:

Version 1.20 - s26ADEE0-539

-------- THE HPL ENGINE LOG ------------

Engine build ID 20101021192547



Creating Engine Modules

--------------------------------------------------------

Creating graphics module

Creating system module

Creating resource module

Creating input module

Creating sound module

Creating physics module

Creating ai module

Creating gui module

Creating generate module

Creating haptic module

Creating scene module

--------------------------------------------------------



Initializing Resources Module

--------------------------------------------------------

Creating loader handlers

Creating resource managers

Adding loaders to handlers

--------------------------------------------------------



Initializing Graphics Module

--------------------------------------------------------

Init lowlevel graphics: 1360x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)

Setting video mode: 1360 x 768 - 32 bpp

Init Glew...OK

Setting up OpenGL

  Vendor: ATI Technologies Inc.

  Renderer: ATI Radeon HD 4800 Series        

  Version: 3.3.11251 Compatibility Profile Context

  Max texture image units: 16

  Max texture coord units: 16

  Max user clip planes: 8

  Two sided stencil: 1

  Vertex Buffer Object: 1

  Anisotropic filtering: 1

  Max Anisotropic degree: 16

  Multisampling: 1

  Texture compression: 1

  Texture compression S3TC: 1

  Auto generate MipMaps: 1

  Render to texture: 1

  Max draw buffers: 8

  Max color render targets: 8

  Packed depth-stencil: 1

  Texture float: 1

  GLSL Version: 3.30

  ShaderModel 2: 1

  ShaderModel 3: 1

  ShaderModel 4: 1

  OGL ATIFragmentShader: 1

Setting up G-Bugger: type: 0 texturenum: 3

Adding engine materials

Initializing DevIL

  Vendor String: Abysmal Software

  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006

  Version Number: 168

Adding engine post effects

--------------------------------------------------------



Initializing Sound Module

--------------------------------------------------------

Initializing OpenAL

  Available OpenAL devices:

   0. Generic Software on 喇叭 (Realtek High Definition Audio)(OpenAL default)

   1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)

  Trying to open device 'Generic Software on 喇叭 (Realtek High Definition Audio)'... Success!

  Number of mono sources: 32

  Streaming setup: 4 Buffers x 262144 bytes each

--------------------------------------------------------



Initializing Game Module

--------------------------------------------------------

Adding engine updates

Initializing script functions

--------------------------------------------------------



User Initialization

--------------------------------------------------------

ERROR: Couldn't create font 'chinese.fnt'

ERROR: Couldn't create font 'chinese.fnt'

ERROR: Couldn't create font 'chinese.fnt'

ERROR: Couldn't create font 'chinese.fnt'

ERROR: Couldn't create font 'chinese.fnt'

ERROR: Couldn't create font 'chinese.fnt'

ERROR: Couldn't create font 'chinese.fnt'

ERROR: Couldn't create font 'chinese.fnt'

ERROR: Couldn't create font 'chinese.fnt'

ERROR: Couldn't create font 'chinese.fnt'

ERROR: Couldn't create font 'chinese.fnt'


Can anyone shine some light?
(This post was last modified: 03-14-2012, 12:44 PM by Kreekakon.)
03-14-2012, 12:43 PM
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RE: Traditional Chinese Chracters in HPL2 - by Kreekakon - 03-14-2012, 12:43 PM



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