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OnAutoDisabled conditions
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#6
RE: OnAutoDisabled conditions

(02-08-2012, 11:14 AM)Your Computer Wrote: It would appear that this issue is slightly related to this: http://www.frictionalgames.com/forum/thread-13140.html

Edit: Maybe not; this is too random...
Conditions for calling OnAutoDisabled.

if (IsAtLastPatrolNode() && ! IsSeenByPlayer && DistToPlayer > 10 && AutoRemoveAtPathEnd)

But only for the Grunt Enemy



Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
03-15-2012, 03:05 PM
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Messages In This Thread
OnAutoDisabled conditions - by Your Computer - 11-08-2011, 01:52 AM
RE: OnAutoDisabled conditions - by Tanshaydar - 11-08-2011, 04:01 AM
RE: OnAutoDisabled conditions - by Your Computer - 11-08-2011, 04:14 AM
RE: OnAutoDisabled conditions - by Tanshaydar - 11-08-2011, 04:37 PM
RE: OnAutoDisabled conditions - by Your Computer - 02-08-2012, 11:14 AM
RE: OnAutoDisabled conditions - by Urkle - 03-15-2012, 03:05 PM
RE: OnAutoDisabled conditions - by Your Computer - 03-15-2012, 05:01 PM
RE: OnAutoDisabled conditions - by Urkle - 03-15-2012, 05:20 PM



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