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Level Editor Help Door set to locked, still unlocked.
Asaratha Offline
Junior Member

Posts: 14
Threads: 5
Joined: Jul 2011
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#3
RE: Door set to locked, still unlocked.

(03-15-2012, 02:34 PM)ClayPigeon Wrote: What is the problem? I don't get it... If the problem is that the door is not unlocked, try this:

void KeyOnDoor(string &in item, string &in door)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem(item);
}

Copy it as it is and don't change anything, tell me if it's unlocking now.
Oops, it seems I have forget to say the problem. Without unlocking the door, it's already unlocked. So, regardless of the fact I have it set to "Locked", it's always unlocked.
03-15-2012, 04:25 PM
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Messages In This Thread
Door set to locked, still unlocked. - by Asaratha - 03-15-2012, 02:28 PM
RE: Door set to locked, still unlocked. - by Asaratha - 03-15-2012, 04:25 PM



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