| RE: need help with script file!!! 
 
				void OnStart()
 {
 AddEntityCollideCallback("Player", "ScriptArea_1", "prut", true, 1);
 AddUseItemCallback("", "knife1", "prison1", "lolskid", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_2", "karl", true, 1);
 }
 
 void OnEnter()
 {
 PlayMusic("03_amb.ogg", true, 0.6, 1, 8, true);
 }
 
 void karl(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("" , "notice.snt" , "ScriptArea_1" , 0.1f , true);
 AddTimer("", 0.5f, "timerr");
 AddTimer("", 2.0f, "timerrr");
 }
 
 void prut(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("hanging_prisoner_1", true);
 SetEntityActive("hanging_prisoner_2", true);
 PlaySoundAtEntity("", "21_screams.snt", "ScriptArea_1", 0.1f , true);
 GiveSanityDamage(15.0f, true);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 PlaySoundAtEntity("", "react_scare", "Player", 0, false);
 AddTimer("", 1.0, "Intro");
 }
 
 void Intro(string &in asTimer)
 {
 SetEntityActive("hanging_prisoner_1", false);
 SetEntityActive("hanging_prisoner_2", false);
 }
 
 void lolskid(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("prison1", false, true);
 PlaySoundAtEntity("", "unlock_door", "door", 0, false);
 RemoveItem("knife1");
 AddPlayerSanity(10);
 SetEntityActive("grunt1", true);
 AddEnemyPatrolNode("grunt1", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("grunt1", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("grunt1", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("grunt1", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("grunt1", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("grunt1", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("grunt1", "PathNodeArea_8", 0, "");
 AddEnemyPatrolNode("grunt1", "PathNodeArea_10", 0, "");
 AddEnemyPatrolNode("grunt1", "PathNodeArea_12", 0, "");
 AddEnemyPatrolNode("grunt1", "PathNodeArea_13", 0, "");
 AddEnemyPatrolNode("grunt1", "PathNodeArea_14", 0, "");
 AddEnemyPatrolNode("grunt1", "PathNodeArea_15", 0, "");
 }
 
 void timerr(string &in asTimer)
 {
 PlaySoundAtEntity("", "29_scream.snt", "ScriptArea_1", 0, false);
 }
 
 void timerrr(string &in asTimer)
 {
 PlaySoundAtEntity("", "attack_claw_hit.snt", "ScriptArea_1", 0, false);
 }
 
 void OnLeave()
 {
 }
 
 
 You forgot commas (,)
 
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