Damascus
Senior Member
Posts: 646
Threads: 118
Joined: Mar 2012
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RE: Throw an exploding object?
Yes, it is. Somehow, I got it to work, and I think I know what the problem was, even though it doesn't make sense to me.
I keep each map stored in a different custom_story folder because i can't use dev mode. I have to load the custom story every time I want to test it.
I put your entities in the folder for the very first map ("Festung," since I was going to end up putting the maps here in the end) and the map I was testing was in a different custom story folder ("Dungeon"). When I moved your entities over to the Dungeon custom story folder and retargeted them, they worked in game.
This doesn't make a lot of sense to me. I targeted it in the Festung folder, even though it was a different location than the maps I was testing. Why shouldn't it work?
Also i see the part of the code you're talking about is in the OnStart portion of the code, which you said couldn't be copied and pasted. What would I have to do instead?
(This post was last modified: 03-19-2012, 02:02 AM by Damascus.)
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03-19-2012, 01:59 AM |
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