RE: Piano scare. Scripting help
We actually started a message thingy Here's what I did. He said it didn't work
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void OnStart ()
{
AddUseItemCallback("", "LibraryKey", "mansion_2", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "StartPoint_Quest", "GetStartPoint", true, 1);
AddEntityCollideCallback("Player", "StartPoint_Quest", "FinishStartPoint", true, 1);
AddEntityCollideCallback("Player" , "pianostop" , "pianostop" , true , 1);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_2", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_2", 0.5f, false);
RemoveItem("LibraryKey");
GiveSanityBoostSmall();
}
void pianostop(string &in asParent, string &in asChild, int alState)
{
[align=-webkit-auto]PlaySoundAtEntity("", "general_piano02", piano_1", "Player", 0.5f, false);
[/align][align=-webkit-auto]}[/align]
void GetStartPoint(string &in asParent, string &in asChild, int alState)
{
AddQuest("investigate","Investigate");
PlayGuiSound("react_breath_slow", 0.5f);
}
void FinishStartPoint(string &in asParent, string &in asChild, int alState)
{
CompleteQuest("investigate","Investigate") ;
GiveSanityBoostSmall();
}
(This post was last modified: 03-20-2012, 12:31 AM by Xanthos.)
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