(03-20-2012, 04:35 PM)nackidno Wrote: (03-20-2012, 04:22 PM)Acies Wrote: I'd script away all player momement, except mouse movement. Place 4 script areas around the player "North, South, West, East" --> Clicking either of those will teleport the player to the next position. Then I'd make it a full conversion and replace the interaction images with images of my own (hovering the mouse over the movement box would display a walking character for example). After that it's simply to add other script areas for "interaction" (hovering the mouse over these would produce a hand image for example).
Smart naming would save a lot of effort as well :>
This could be achieved using other engines that focuses on these kind of things. I personally love the idea and the gameplay in games like that but I don't think the Amnesia engine is the optimal choice because of it's limitations. Not saying it shouldn't be done, it's just that it seems like a waste of potential doing it with an engine that is obviously not tailored that way.
Yes, but sometimes things not optimal to the engine are done anyway:
http://www.youtube.com/watch?v=_VfgFs1akRY
As to why I don't know.. Perhaps it can be taken as a fun challange or as a way to push new ground for amnesia modding :>