(03-21-2012, 08:56 AM)darkadders Wrote: about your brute statement: even amnesia had examples of not making monsters dissapear. JUSTINE: Monster appears for the first time, and leaves the room. if you leave the room too, you have to sneak out, for it will not despawn. PRESERVATION OF REALISM.
and no, for those wondering if ''its a ghost!'' justifies the dissapearing of monsters, NO, it DOESNT. there was only one guy in amnesia that dissapeared, and that was unintentional.
Now for something like that, I'd have to go look at the original scripts, for I wouldn't know how to make my brute not despawn if the player followed it. For the naked teleporting guys I understand that many people are upset by its use, and I probably won't even use him at all in Chapter 2. I think in Chapter 1 I only used 1, except for 2 other jumpscares that you can clearly see the guy already there. Reason for them spazzing out and scaring you though? Well Realm of Another focuses off the idea of an evil entity being present in the home, residing from the Guest Room (mentioned in some notes). So in my opinion, can't demons usually possess people and cause them to do things against their will? In theory yes. I hope that when you say, add a story to it, that's what you mean, because it is this I'm aiming for. You also talk about notes revealing things to the player, that may build tension? Well I feel as if i accomplished this through the notes saying that the evil resides from the Guest Room, and that you should not go near that area. As for custom content, yes, that would add a lot of character to my story, but you must understand, it is my first map and I'm still learning just how to use the level editor and fine tuning my scripting skills. Perhaps on my next major custom story I could learn how to do that. Either away enough of my rambling again. I do feel slightly unoriginal in my first story, but hey, I was learning script and those types of jump scares are usually some of the easiest to make. In Chapter 2 I'll take into consideration what was said here. Rather then maybe taking more time on thinking of scares, I could spend more time on thinking about how the plot should play out. It's always nice to hear feedback on what to improve on, especially when you're new to it.