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- The Abductions II - [RELEASED]
Mine Turtle Offline
Senior Member

Posts: 647
Threads: 32
Joined: Mar 2011
Reputation: 29
#10
RE: - The Abductions II - [RELEASED]

ok im sorry but this is beyond ridiculous. HOW CAN A FUCKING LAMP, LIT WITH FIRE, FLICKER...

who makes walls of boxes in their homes as an obstacle... PLEASE tell me WHO would do that...

who the fuck has 18 million bookshelves COMPLETELY EMPTY, standing in a RIDICULOUSLY large room in their home with signs saying ''be carefull woo watch out'' and organized as a maze...

please tell me WHY someone wouldn't leave the house at the very instance you hear noises in a creepy place... ''i dont want to leave'' BULLSHIT.

how can levers on a wall, unlock a wooden clauset, completely disconnected from anything mechanical...

i could go on..

this map, im sorry, had no fucking sense what so ever. there was NO preservation of realism, there were FLYING teleporting naked people, which compleeeeeeeeeeeeetely made sense with the story... and the fact that there are nearly a thousand closets around, completely empty with no detail attended to them is disgracefull. PRESERVATION... OF... REALISM... how the FUCK can a light, made of fire, flicker on and off in a steady pattern.. how, please, tell me, how. unless some MAGICAL fairy somehow FLUTTERED by and decided to light it on and off with no sense directed towards it, i wouldnt find it very likely. when you fall into the waterpart, the mapping... i mean, you can SEE outside the map... what the hell dude...

im pretty critical right now but you have to understand my frustration toward ignorant people who wont read advice which CLEARLY AND OPENLY stands avalible for someone to read and take notice of in the development articles.


i made a post, for you ALL to read, in hopes that you would concider taking advices; well fuck, im sorry, youve made me lose all hope for anyone making new stories on this forum...

on another note. a slightly modified size of a wine bottle does not justify the fact that there are 200 other ones, normal sized, placed symmetrically on a table...

positive about the map:

the scripting and the fact that you laid water areas out and such was very good though.. some people think the water acts as it does without areas. i see maps who dont have scripting foolproofs, so the fact that you had these was great. one thing i would fix would be the particle systems though, f.ex in the lab you can clearly see the starts of the streams ontop of eachother.

[Image: 201107142327000.gif]
(This post was last modified: 03-22-2012, 09:26 AM by Mine Turtle.)
03-22-2012, 09:16 AM
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Messages In This Thread
- The Abductions II - [RELEASED] - by Leeeyam - 03-20-2012, 03:11 PM
RE: - The Abductions II - [RELEASED] - by Cloaked - 03-21-2012, 10:40 AM
RE: - The Abductions II - [RELEASED] - by Cloaked - 03-21-2012, 04:54 PM
RE: - The Abductions II - [RELEASED] - by Mine Turtle - 03-22-2012, 09:16 AM
RE: - The Abductions II - [RELEASED] - by Traggey - 03-22-2012, 02:28 PM
RE: - The Abductions II - [RELEASED] - by Kaizy - 03-26-2012, 12:42 AM
RE: - The Abductions II - [RELEASED] - by Kaizy - 03-31-2012, 09:27 AM



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