(03-21-2012, 05:53 PM)devin413 Wrote: Hey I have a problem with my model ... after i export it and open it in the model editor everthink is wrong ... look pics
can you help me with that ?
Hmm, is the pivot point centered at 0,0,0 in Maya? Drop down menu "Mesh" --> Combine || "Mesh" Separate will bring the pivot point of all meshes to 0,0,0.
Other than that the model itself should be assigned a material & texture :>
(03-21-2012, 09:22 PM)DaAinGame Wrote: Finally! A good tutorial. Thanks a million for posting this, when I start on my next custom story (After Chapter 2) this is going to really help me out. I haven't even bothered to open up a model editor program just due to the fact I would instantly be lost. I'm just happy I can work level editor ;P scripting is more of my thing. Well thanks again!
Happy modeling! :>