More scripting issues -.-
what I'm trying to do is have the player look at a object/decal and display a message and after toying with the script I almost got it right, only it wouldn't display the message and now I keep getting the same error:
"main (60, 6): ERR: Expected '('"
Here's my script:
////////////////////////////
// Run first time starting map
void OnStart()
{
SetPlayerCrouching(true);
SetPlayerActive(false);
ShowPlayerCrossHairIcons(false);
SetSanityDrainDisabled(true);
SetPlayerHealth(10.0);
AddPlayerBodyForce(0, 0, -10000, true);
FadeOut(0.0f);
FadeIn(5.0f);
SetPlayerSanity(1);
AddTimer("T1", 3, "Intro");
AddTimer("T2", 6, "Intro");
AddTimer("T3", 8, "Intro");
AddTimer("T4", 10, "Intro");
AddTimer("T5", 12, "Intro");
}
void Intro(string &in asTimer)
{
string x = asTimer;
if (x == "T1")
{
PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);
FadeOut(3);
}
else if (x == "T2")
{
FadeIn(3);
PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
StartPlayerLookAt("ScriptArea_1", 2, 2, "");
}
else if (x == "T3")
{
StopPlayerLookAt();
StartPlayerLookAt("ScriptArea_2", 2, 2, "");
}
else if (x == "T4")
{
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
StopPlayerLookAt();
}
else if (x == "T5")
{
SetPlayerCrouching(false);
SetPlayerActive(true);
ShowPlayerCrossHairIcons(true);
SetPlayerMoveSpeedMul(0.3);
SetPlayerJumpDisabled(true);
SetPlayerCrouchDisabled(true);
SetPlayerRunSpeedMul(0.0);
StartPlayerLookAt("blood_spatter01_1", 2, 2, "violetedwards_speak_1");
StartEffectEmotionFlash("Messages", "violetedwards_speak_1", "");
SetEntityPlayerInteractCallback("blood_spatter01_1", "SetMessage", true);
}
void MyFunc(string &in asEntity)
{
SetMessage("Messages", "violetedwards_speak_1", 0);
AddEntityCollideCallback("Player", "blood_spatter01_1", "bloodspatter011", true, 1);
}
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
could someone please tell me what I did wrong?
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