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3ds Max Export Scaling Issue
palistov Offline
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Posts: 1,208
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#5
RE: 3ds Max Export Scaling Issue

Not all models are intended to be entities. Sometimes they need to be static objects because of irregular shape -- a shape which would make creating a physics body from shapes painstaking.

I've remedied this issue by exporting to FBX format, importing into Maya, then using the OpenCOLLADA plugin for Maya 2011. Everything comes out to scale. But I still don't know how one might remove that intermediate step.

Until such a workaround is found, your only choices are to scale and rotate statics directly in the level editor, or use Maya as an intermediate to export with the proper scale and up-axis. The former is undesirable, since it makes it difficult to finely-tune the scale of your objects, but the latter is unconventional and might not be worth downloading and installing an entirely new program.

03-27-2012, 06:48 PM
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Messages In This Thread
3ds Max Export Scaling Issue - by Mehis - 03-27-2012, 05:55 PM
RE: 3ds Max Export Scaling Issue - by Mehis - 03-27-2012, 06:17 PM
RE: 3ds Max Export Scaling Issue - by palistov - 03-27-2012, 06:48 PM
RE: 3ds Max Export Scaling Issue - by Mehis - 03-27-2012, 06:56 PM
RE: 3ds Max Export Scaling Issue - by Mehis - 03-27-2012, 07:27 PM



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