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Work in progress Amnesia: The Great Work [SEEKING TRANSLATORS]
Adrianis Offline
Senior Member

Posts: 620
Threads: 6
Joined: Feb 2012
Reputation: 27
#10
RE: Stein der Weisen, Part 1: Festung

(03-10-2012, 05:10 PM)Damascus Wrote: (It won't make much sense for a level door to transport you from Germany to Britain and two weeks into the future.)
It doesn't have to be a level door, you can change levels using scripts and have an intro-sequence or loading screen text which explains why the story has moved to Britain 2 weeks into the future. I agree with Kman, it would be better to make a single custom story in 3 months than 3 seperate much shorter stories in the same time. Gives the player much more time to get immersed in the story. Splitting them runs the risk of the player losing interest in between parts, waiting a month or more for a Part 2 can kill a players emotional involvement.

Good luck regardless mate, hope it turns out well.

03-28-2012, 02:14 PM
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Messages In This Thread
RE: Stein der Weisen, Part 1: Festung - by Kman - 03-10-2012, 11:26 AM
RE: Stein der Weisen, Part 1: Festung - by Adrianis - 03-28-2012, 02:14 PM
RE: [TESTING] The Great Work - by Damascus - 04-06-2012, 08:42 AM
RE: [TESTING] The Great Work - by ThoseRandomGuyz - 04-06-2012, 12:26 PM
RE: [TESTING] The Great Work - by Damascus - 04-06-2012, 05:15 PM
RE: The Great Work [Mapper's Block] - by Damascus - 08-02-2012, 10:57 PM
RE: The Great Work [Mapper's Block] - by Damascus - 08-05-2012, 06:14 AM
RE: The Great Work [Demo v1.3 released] - by Kman - 10-06-2012, 10:58 PM
RE: Amnesia: The Great Work - by Damascus - 12-24-2012, 07:24 AM



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