RE: HELP ME! ERROR IN AMNESIA! 
			 
			
				 
//=========================================== 
// Starter's Script File! 
//=========================================== 
 
//=========================================== 
// This runs when the map first starts 
void OnStart() 
{ 
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); 
SetEntityPlayerInteractCallback("door_2", "doorexplode", true); 
} 
 
void UsedKeyOnDoor(string &in item, string &in door) 
{ 
SetSwingDoorLocked("door_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false); 
RemoveItem("key_1"); 
} 
 
 
void func_slam(string &in asParent, string &in asChild, int alState) 
{ 
SetPropHealth("door_2", 0.0f); 
 
 
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
 
 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
 
 
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false); 
 
 
GiveSanityDamage(5.0f, true); 
} 
 
Use this. Don't put callbacks anywhere other than 
 
 void OnStart() 
{ 
 
} 
 
			 
			
			
 
			
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