RE: HELP ME! ERROR IN AMNESIA!
//===========================================
// Starter's Script File!
//===========================================
//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true);
SetEntityPlayerInteractCallback("door_2", "doorexplode", true);
}
void UsedKeyOnDoor(string &in item, string &in door)
{
SetSwingDoorLocked("door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
RemoveItem("key_1");
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("door_2", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
Use this. Don't put callbacks anywhere other than
void OnStart()
{
}
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