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Should be an easy fix
Cole Offline
Junior Member

Posts: 7
Threads: 1
Joined: Mar 2012
Reputation: 0
#3
RE: Should be an easy fix

(03-29-2012, 02:38 AM)Obliviator27 Wrote: Use an if statement to determine if the door is locked upon interaction.

How can I use an if statement if the message is being played through extra_english.lang?

My .lang

<CATEGORY Name="Messages">
<Entry Name="MansionDoor">This door needs a key to open.</Entry>
</CATEGORY>

My .hps

void MansionDoor(string &in asEntity)
{
SetMessage("Messages", "MansionDoor", 0);
}
(This post was last modified: 03-29-2012, 10:52 PM by Cole.)
03-29-2012, 10:50 PM
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Messages In This Thread
Should be an easy fix - by Cole - 03-29-2012, 01:41 AM
RE: Should be an easy fix - by Obliviator27 - 03-29-2012, 02:38 AM
RE: Should be an easy fix - by Cole - 03-29-2012, 10:50 PM
RE: Should be an easy fix - by Obliviator27 - 03-29-2012, 11:19 PM
RE: Should be an easy fix - by Cole - 03-30-2012, 12:29 AM



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