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Breaking down door with rock
flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
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#3
RE: Breaking down door with rock

void OnStart()
{
AddEntityCollideCallback("rock, "door", "doorbrake", true, 1);
}

void doorbrake(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("door', 0.0f);
}

This only applies to a door that can break.

03-30-2012, 02:52 AM
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Messages In This Thread
Breaking down door with rock - by Damascus - 03-30-2012, 02:12 AM
RE: Breaking down door with rock - by flamez3 - 03-30-2012, 02:52 AM
RE: Breaking down door with rock - by Damascus - 03-30-2012, 03:04 AM
RE: Breaking down door with rock - by flamez3 - 03-30-2012, 03:06 AM
RE: Breaking down door with rock - by DaAinGame - 03-30-2012, 03:34 AM
RE: Breaking down door with rock - by flamez3 - 03-30-2012, 03:38 AM
RE: Breaking down door with rock - by Damascus - 03-30-2012, 04:28 AM
RE: Breaking down door with rock - by Xanthos - 03-30-2012, 10:00 PM



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