JetlinerX
Senior Member
Posts: 599
Threads: 49
Joined: Jun 2011
Reputation:
19
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Stop Music/Sound?
Hey all.
So, I have an ambiance that I made, and added as music. It starts on Map 1, and I want it to be disabled on Map 3. Here is my script, but it WONT STOP!
void OnEnter ()
{
AddEntityCollideCallback("Player", "ScriptArea_2", "Startscare", true, 1);
}
void Startscare(string &in asParent, string &in asChild, int alState)
{
SetPlayerActive(false);
GiveSanityBoost();
AddTimer("", 1, "Faint");
}
void Faint(string &in asTimer)
{
StopMusic(1.0f, 1);
StopSound("Map1Ambiance.ogg", 1.0f);
SetPlayerMoveSpeedMul(1);
SetPlayerLookSpeedMul(1);
FadePlayerRollTo(50, 33, 33);
SetPlayerCrouching(true);
PlaySoundAtEntity("", "player_bodyfall.snt", "Player", 0, true);
FadeOut(3.0f);
AddTimer("", 10, "Gettingup");
}
void Gettingup(string &in asTimer)
{
FadeIn(7.0f);
FadePlayerRollTo(0, 33, 33);
PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);
AddTimer("", 7, "Scare");
}
void Scare(string &in asTimer)
{
StartPlayerLookAt("level_hub_1", 15.0f, 15.0f, "");
PlaySoundAtEntity("", "05_event_door_bang.snt", "Player", 0, false);
CreateParticleSystemAtEntity("", "ps_dust_impact", "Particals", false);
CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Particals", false);
AddTimer("", 1.0f, "Bang2");
}
void Bang2(string &in asTimer)
{
CreateParticleSystemAtEntity("", "ps_dust_impact", "Particals", false);
CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Particals", false);
AddTimer("", 1.0f, "Bang3");
}
void Bang3(string &in asTimer)
{
CreateParticleSystemAtEntity("", "ps_dust_impact", "Particals", false);
CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Particals", false);
AddTimer("", 2.0f, "Monster");
}
void Monster(string &in asTimer)
{
PlaySoundAtEntity("", "notice_long.snt", "Player", 0, false);
AddTimer("", 4.0f, "React");
}
void React(string &in asTimer)
{
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
SetPlayerActive(true);
StopPlayerLookAt();
}
(This post was last modified: 03-31-2012, 07:49 AM by JetlinerX.)
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