RE: Timer Error
Do like this instead,
AddEntityCollideCallback("Player", "HoleCeilingEvent", "CollideHoleCeilingEventFunc", true, 1);
void CollideHoleCeilingEventFunc(string &in asParent, string &in asChild, int alState)
{
AddTimer("starteventhole", 0, "CeilingHoleEvent");
AddTimer("voice1", 1, "CeilingHoleEvent");
AddTimer("rock1", 1.5f, "CeilingHoleEvent");
AddTimer("rock2", 2.0f, "CeilingHoleEvent");
AddTimer("voice2", 3.0f, "CeilingHoleEvent");
}
void CeilingHoleEvent(string &in Timer)
{
if (asTimer == "starteventhole")
{
StartScreenShake(0.008f, 2.5f, 2.0f,6.0f);
}
else if (asTimer == "voice1")
{
PlayGuiSound("react_scare4.ogg", 1);
}
else if (asTimer == "rock1")
{
SetEntityActive("RockCeiling1", true);
}
else if (asTimer == "rock2")
{
SetEntityActive("RockCeiling2", true);
}
else if (asTimer == "voice2")
{
PlayGuiSound("react_scare2.ogg", 1);
}
}
(This post was last modified: 03-31-2012, 12:58 PM by SilentStriker.)
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