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Help Please with Scripting
SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#10
RE: Help Please with Scripting

(03-31-2012, 04:36 PM)flamez3 Wrote: Use this:


////////////////////////////

// Run when the map starts

void OnStart()

{

AddUseItemCallback("", "key_1", "level_celler_1", "UnlockLevelDoor", true);

}


void UnlockLevelDoor(string &in asItem,string &in asEntity)

{

SetLevelDoorLocked(asEntity, false);

RemoveItem(asItem);

}

////////////////////////////

// Run when entering map

void OnEnter()

{

}


////////////////////////////

// Run when leaving map

void OnLeave()

{


}

When scripting make sure that void OnStart() functions stay within the void OnStart() brackets and so on.
It's not really necessary from what I know since FG wrote all their code above all the On's



03-31-2012, 04:38 PM
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Messages In This Thread
Help Please with Scripting - by abe.lloyd - 03-31-2012, 12:00 PM
RE: Help Please with Scripting - by SilentStriker - 03-31-2012, 12:01 PM
RE: Help Please with Scripting - by abe.lloyd - 03-31-2012, 01:58 PM
RE: Help Please with Scripting - by abe.lloyd - 03-31-2012, 03:41 PM
RE: Help Please with Scripting - by SilentStriker - 03-31-2012, 03:48 PM
RE: Help Please with Scripting - by abe.lloyd - 03-31-2012, 04:03 PM
RE: Help Please with Scripting - by SilentStriker - 03-31-2012, 04:29 PM
RE: Help Please with Scripting - by abe.lloyd - 03-31-2012, 04:36 PM
RE: Help Please with Scripting - by flamez3 - 03-31-2012, 04:36 PM
RE: Help Please with Scripting - by SilentStriker - 03-31-2012, 04:38 PM
RE: Help Please with Scripting - by abe.lloyd - 03-31-2012, 04:43 PM
RE: Help Please with Scripting - by flamez3 - 03-31-2012, 04:44 PM
RE: Help Please with Scripting - by abe.lloyd - 03-31-2012, 04:59 PM
RE: Help Please with Scripting - by flamez3 - 03-31-2012, 05:07 PM
RE: Help Please with Scripting - by abe.lloyd - 04-01-2012, 10:16 AM
RE: Help Please with Scripting - by flamez3 - 04-01-2012, 10:25 AM
RE: Help Please with Scripting - by abe.lloyd - 04-01-2012, 10:39 AM



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