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Script Help activating monster on script area
flamez3 Offline
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Posts: 1,281
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Joined: Apr 2011
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#2
RE: activating monster on script area

Change
SetEntityPlayerInteractCallback("ScriptArea_1", "ActivateMonster", true);


To AddEntityCollideCallback("Player", "ScriptArea_1", "ActivateMonster", true, 1);


and void ActivateMonster(string &in item)


to


void ActivateMonster(string &in asParent, string &in asChild, int alState)

04-01-2012, 10:50 AM
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RE: activating monster on script area - by flamez3 - 04-01-2012, 10:50 AM



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