Well I got all three.
Billboards for the window rays, although maybe I didn't play them right. I was never good at them.
Pointlights, I have sporadically, it's supposed to be a really dark map, but in the tunnel I put the pointlight for a few reasons: highlight what I consider to be a good mapping area
and because there's so many lamps I figured they would light up the place a bit. In the wine cellar there is another pointlight because it's not as dark as the kitchen area.
And there are particles - fog, flies, dust falling, etc. littered around the map, although maybe a bit more is needed.
Yes - the rooms are a bit empty. What would you suggest I fill them up with? I think an overabundance of like crates and stuff would make it unrealistic.
Stuff that I changed after posting this video: There is a music that plays when the grunt is banging on the door, and I added a break sound to the crowbar stuff.