(04-01-2012, 06:03 PM)Putmalk Wrote: Also, in Amnesia monsters open doors (like the one in Daniel's Room) and then subsequently breaks down other doors. I can't change this.
I have about 2 days worth of scripting experience, but I know from the first level of the game that you can push doors open by scripts. How about spawning the monster, have it walk up to a pathnode by the door, push the door open, and then activate the path node on the other side? I've also seen some sort of "disable-autoclose" function for doors, if the auto-close feature would get in the way. I doubt that there is, but if there's some kind of animation for the monster opening a door in Daniel's room, you could also copy that.