(04-02-2012, 07:05 AM)heyitsrobert97 Wrote: To Create Checkpoints you add a Script Area to walk into. So Add A Collide Callback on The Box. Create A Player Start area and call it what you want. And Create a Checkpoint Script in the Callback Function.
To add more than one checkpoint, in the first section write 'checkpoint1' and checkpoint 2 and so on.
So Basically,,
{
AddEntityCollideCallback("Player", "spawnareabox", "checkpoint1", true, 1);
}
void checkpoint1(string &in asParent, string &in asChild, int alState)
{
CheckPoint ("checkpoint1", "playerstart_2", "ADD A CALLBACK BUT NOT NEEDED", "DEATH HINT CATEGORY", "DEATH HINT CATEGORY");
}
To add more than 1 checkpoint repeat but change the first box of the checkpoint to 'checkpoint2' and so on.
Actually it's
CheckPoint ("checkpoint1", "playerstart_2", "ADD A FUNCTION BUT NOT NEEDED", "DEATH HINT CATEGORY", "DEATH HINT ENTRY");
}