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Script Help Grunt Animations
Obliviator27 Offline
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Posts: 792
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Joined: Jul 2011
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#5
RE: Grunt Animations

From what I can tell, you want him to run. For that, you'll have to edit his .ent file and play with the runspeeds and accelerations so that he goes into "Run" state much faster.

04-03-2012, 07:46 PM
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Messages In This Thread
Grunt Animations - by Dutton - 04-03-2012, 10:51 AM
RE: Grunt Animations - by zombiehacker595 - 04-03-2012, 12:23 PM
RE: Grunt Animations - by Dutton - 04-03-2012, 04:33 PM
RE: Grunt Animations - by RedMser - 04-03-2012, 06:43 PM
RE: Grunt Animations - by Obliviator27 - 04-03-2012, 07:46 PM
RE: Grunt Animations - by Statyk - 04-03-2012, 08:37 PM
RE: Grunt Animations - by Your Computer - 04-03-2012, 08:44 PM
RE: Grunt Animations - by Dutton - 04-04-2012, 11:38 AM



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