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Make the level all one map or use loading screens?
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#7
RE: Make the level all one map or use loading screens?

(04-06-2012, 05:14 AM)Cranky Old Man Wrote: There is a big relief in knowing that there is no hardcoded map size limitation, because that means that I don't have to worry about where in the overall map, the first room I create should be.

There is, however, an issue that entity interactive properties stop working after a certain distance.

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04-06-2012, 06:37 AM
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RE: Make the level all one map or use loading screens? - by Your Computer - 04-06-2012, 06:37 AM



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