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Script Help Making an Intro
Kreekakon Offline
Pick a god and pray!

Posts: 3,063
Threads: 70
Joined: Mar 2012
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#8
RE: Making an Intro

(04-06-2012, 02:38 PM)stonecutter Wrote: The best way of creating an intro in Amnesia is working with concept drawings ....
Just put the story of the intro on several pictures and use them aus a plan or texture and put it on walls

.... disable player function .... and fade in/out and teleport player to the next wall or activate/deactivate entities with the concept arts on it ... take a look at the white night intro where he fade out and in at the beginning to show the name of the creator and name of the mod etc !
That's good if he wanted to make a simple intro. However it's a different story if he was aiming to a make a more "cinematic" like cutscene.

04-06-2012, 02:41 PM
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Messages In This Thread
Making an Intro - by JetlinerX - 04-06-2012, 05:44 AM
RE: Making an Intro - by Cranky Old Man - 04-06-2012, 05:59 AM
RE: Making an Intro - by JetlinerX - 04-06-2012, 06:40 AM
RE: Making an Intro - by Cranky Old Man - 04-06-2012, 07:22 AM
RE: Making an Intro - by flamez3 - 04-06-2012, 08:06 AM
RE: Making an Intro - by Kreekakon - 04-06-2012, 11:24 AM
RE: Making an Intro - by stonecutter - 04-06-2012, 02:38 PM
RE: Making an Intro - by Kreekakon - 04-06-2012, 02:41 PM



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